The character controllers step offset in meters.
// Set the controller step offset to 2.0 var controller : CharacterController; controller = GetComponent(CharacterController); controller.stepOffset = 2.0;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public CharacterController controller; void Example() { controller = GetComponent<CharacterController>(); controller.stepOffset = 2.0F; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public controller as CharacterController def Example() as void: controller = GetComponent[of CharacterController]() controller.stepOffset = 2.0F