Bending stiffness of the cloth.
// Set the bending Stiffness to 1 regardless if the cloth // is a Skinned Cloth or Interactive. transform.GetComponent(Cloth).bendingStiffness = 1;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().bendingStiffness = 1; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: transform.GetComponent[of Cloth]().bendingStiffness = 1