Cloth.externalAcceleration
var externalAcceleration: Vector3;
Vector3 externalAcceleration;
externalAcceleration as Vector3
Description

A constant, external acceleration applied to the cloth.

Use this to simulate constant forces on the cloth, such as wind waving a flag. See Also: Cloth.randomAcceleration, InteractiveCloth.AddForceAtPosition.
	// Make this cloth fall at half speed (if is affected by gravity).

transform.GetComponent(Cloth).externalAcceleration = -Physics.gravity/2;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        transform.GetComponent<Cloth>().externalAcceleration = -Physics.gravity / 2;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of Cloth]().externalAcceleration = ((-Physics.gravity) / 2)