Cloth.selfCollision
var selfCollision: bool;
bool selfCollision;
selfCollision as bool
Description

Will the cloth collide with itself?

Enable this only where needed, as it has a big impact on cloth performance.
	GetComponent(InteractiveCloth).selfCollision = false;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        GetComponent<InteractiveCloth>().selfCollision = false;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		GetComponent[of InteractiveCloth]().selfCollision = false