Distorts the sphere defined by the maxDistance based on skinned mesh normals.
The feature is disabled
for a value of 0.0 (default). In this case the max distance sphere is undistorted.
Decreasing the maxDistanceBias towards -1.0 reduces the distance the vertex is allowed to
travel in the tangential direction. For -1.0 the vertex has to stay on the normal through
the skinned mesh vertex position and within maxDistance to the skinned mesh vertex position.
Increasing maxDistanceBias towards 1.0 reduces the discance the vertex is allowed to travel
in the normal direction. At 1.0 the vertex can only move inside the tangental plane within
maxDistance from the skinned mesh vertex position.
Default: 0.0
Range: [-1.0, 1.0].