The rigidbody the collider is attached to.
// Lift the rigidbody attached to the collider. collider.attachedRigidbody.AddForce(0,1,0);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { collider.attachedRigidbody.AddForce(0, 1, 0); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: collider.attachedRigidbody.AddForce(0, 1, 0)