ray | The starting point and direction of the ray. |
hitInfo | If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit). |
distance | The length of the ray. |
Casts a Ray that ignores all Colliders except this one.
origin
and direction
.// pragma below is needed due to a UnityJS issue #pragma strict function Update(){ var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition); var hit : RaycastHit; if (collider.Raycast (ray, hit, 100.0)) { Debug.DrawLine (ray.origin, hit.point); } }