The relative linear velocity of the two colliding objects (Read Only).
// Play a sound when we hit an object with a big velocity function OnCollisionEnter(collision : Collision) { if (collision.relativeVelocity.magnitude > 2) audio.Play(); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnCollisionEnter(Collision collision) { if (collision.relativeVelocity.magnitude > 2) audio.Play(); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnCollisionEnter(collision as Collision) as void: if collision.relativeVelocity.magnitude > 2: audio.Play()