The Rigidbody we hit (Read Only). This is null
if the object we hit is a collider with no rigidbody attached.
// Make all rigidbodies we touch fly upwards function OnCollisionStay(collision : Collision) { // Check if the collider we hit has a rigidbody // Then apply the force if (collision.rigidbody) { collision.rigidbody.AddForce (Vector3.up * 15); } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnCollisionStay(Collision collision) { if (collision.rigidbody) collision.rigidbody.AddForce(Vector3.up * 15); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnCollisionStay(collision as Collision) as void: if collision.rigidbody: collision.rigidbody.AddForce((Vector3.up * 15))