The relative linear velocity of the two colliding objects (Read Only).
// Play a sound when we hit an object with a big velocity function OnCollisionEnter2D(collision : Collision2D) { if (collision.relativeVelocity.magnitude > 2) audio.Play(); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnCollisionEnter2D(Collision2D collision) { if (collision.relativeVelocity.magnitude > 2) audio.Play(); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnCollisionEnter2D(collision as Collision2D) as void: if collision.relativeVelocity.magnitude > 2: audio.Play()