Divides color a
by the float b
. Each color component is scaled separately.
// white / 2 = gray var grayColor : Color = Color.white / 2;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Color grayColor = Color.white / 2; }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public grayColor as Color = (Color.white / 2)