Component.audio
var audio: AudioSource;
AudioSource audio;
audio as AudioSource
Description

The AudioSource attached to this GameObject (null if there is none attached).

	audio.Play();
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        audio.Play();
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		audio.Play()