Component.collider
var collider: Collider;
Collider collider;
collider as Collider
Description

The Collider attached to this GameObject (null if there is none attached).

	collider.material.dynamicFriction = 1;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        collider.material.dynamicFriction = 1;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		collider.material.dynamicFriction = 1