The HingeJoint attached to this GameObject (null if there is none attached).
hingeJoint.motor.targetVelocity = 5;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { hingeJoint.motor.targetVelocity = 5; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: hingeJoint.motor.targetVelocity = 5