tag | The tag to compare. |
Is this game object tagged with tag
?
// Immediate death trigger. // Destroys any colliders that enter the trigger, if they are tagged player. function OnTriggerEnter (other : Collider) { if (other.CompareTag ("Player")) { Destroy (other.gameObject); } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) Destroy(other.gameObject); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnTriggerEnter(other as Collider) as void: if other.CompareTag('Player'): Destroy(other.gameObject)