The force applied to the rigidbody every frame.
// Moves the rigidbody upwards in world coordinates constantForce.force = Vector3.up * 10;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { constantForce.force = Vector3.up * 10; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: constantForce.force = (Vector3.up * 10)