The force - relative to the rigid bodies coordinate system - applied every frame.
// Moves the rigidbody forward constantForce.relativeForce = Vector3.forward * 10;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { constantForce.relativeForce = Vector3.forward * 10; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: constantForce.relativeForce = (Vector3.forward * 10)