The torque - relative to the rigid bodies coordinate system - applied every frame.
// Rotates the object around the its own x-axis constantForce.relativeTorque = Vector3.right * 2;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { constantForce.relativeTorque = Vector3.right * 2; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: constantForce.relativeTorque = (Vector3.right * 2)