The collider that was hit by the controller.
// Paint red the collider we hit. function OnControllerColliderHit(hit : ControllerColliderHit) { hit.collider.renderer.material.color = Color.red; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { hit.collider.renderer.material.color = Color.red; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnControllerColliderHit(hit as ControllerColliderHit) as void: hit.collider.renderer.material.color = Color.red