The controller that hit the collider.
// CharacterControllers we touch, disable collision detection. function OnControllerColliderHit(hit : ControllerColliderHit) { hit.controller.detectCollisions = false; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { hit.controller.detectCollisions = false; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnControllerColliderHit(hit as ControllerColliderHit) as void: hit.controller.detectCollisions = false