The game object that was hit by the controller.
// Objects we touch, move them to position (0, 0, 0) function OnControllerColliderHit(hit : ControllerColliderHit) { hit.gameObject.transform.position = Vector3.zero; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { hit.gameObject.transform.position = Vector3.zero; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnControllerColliderHit(hit as ControllerColliderHit) as void: hit.gameObject.transform.position = Vector3.zero