ControllerColliderHit.moveDirection
var moveDirection: Vector3;
Vector3 moveDirection;
moveDirection as Vector3
Description

Approximately the direction from the center of the capsule to the point we touch.

This can be used to find a reasonable direction to apply forces to touched rigidbodies.
	function OnControllerColliderHit(hit : ControllerColliderHit) {
		Debug.Log(hit.moveDirection);
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnControllerColliderHit(ControllerColliderHit hit) {
        Debug.Log(hit.moveDirection);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnControllerColliderHit(hit as ControllerColliderHit) as void:
		Debug.Log(hit.moveDirection)