The normal of the surface we collided with in world space.
// print the point's normal we impacted function OnControllerColliderHit(hit : ControllerColliderHit) { Debug.Log("Normal vector we collided at: " + hit.normal); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log("Normal vector we collided at: " + hit.normal); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnControllerColliderHit(hit as ControllerColliderHit) as void: Debug.Log(('Normal vector we collided at: ' + hit.normal))