The transform that was hit by the controller.
// print the transform's name that collided with this transform function OnControllerColliderHit(hit : ControllerColliderHit) { Debug.Log("I'm colliding with: " + hit.transform.name); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log("I'm colliding with: " + hit.transform.name); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnControllerColliderHit(hit as ControllerColliderHit) as void: Debug.Log(('I\'m colliding with: ' + hit.transform.name))