Editor.OnPreviewSettings
OnPreviewSettings(): void;
void OnPreviewSettings();
def OnPreviewSettings() as void
Description

Override this method if you want to show custom controls in the preview header.

The default implementation is a no-op.

Note: Inspector previews are limited to the primary editor of persistent objects (assets), e.g., GameObjectInspector, MaterialEditor, TextureInspector. This means that it is currently not possible for a component to have its own inspector preview.