The path of the scene that the user has currently open (Will be an empty string if no scene is currently open). (Read Only)
MyScenes
MyScene.unity".// saves the current scene into a new temporary scene. import UnityEditor; @MenuItem ("Example/Save temp Scene %s") static function SaveTempScene() { var path : String [] = EditorApplication.currentScene.Split(char.Parse("/")); path[path.Length -1] = "Temp_" + path[path.Length-1]; EditorApplication.SaveScene(String.Join("/",path)); }