EditorApplication.SaveCurrentSceneIfUserWantsTo
static function SaveCurrentSceneIfUserWantsTo(): bool;
static bool SaveCurrentSceneIfUserWantsTo();
static def SaveCurrentSceneIfUserWantsTo() as bool
Description

Ask the user if he wants to save the open scene.

You might want to call this before opening another scene or creating a new scene. A return value of true indicates that you may continue. A return value of false indicates that the user cancelled the operation and you should not Open another Scene.