activeBuildTarget | The currently active build target. |
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activeBuildTargetChanged | Triggered in response to SwitchActiveBuildTarget. |
activeScriptCompilationDefines | DEFINE directives for the compiler. |
allowDebugging | Enable source-level debuggers to connect. |
androidBuildSubtarget | Android platform options. |
appendProject | Append (rather than replace) the build of an iOS Xcode project. |
blackberryBuildSubtarget | The texture compression type to be used when building. |
blackberryBuildType | The build type to be used. |
connectProfiler | Start the player with a connection to the profiler. |
development | Enables a development build. |
explicitNullChecks | Are null references actively checked? |
installInBuildFolder | Place the built player in the build folder. |
ps3BuildSubtarget | PS3 Build Subtarget. |
selectedBuildTargetGroup | The currently selected build target group. |
selectedStandaloneTarget | The currently selected target for a standalone build. |
symlinkLibraries | Symlink runtime libraries with an iOS Xcode project. |
webPlayerOfflineDeployment | Build the webplayer along with the UnityObject.js file (so it doesn't need to be downloaded). |
webPlayerStreamed | Select the streaming option for a webplayer build. |
wiiBuildDebugLevel | Wii player debug level. |
wiiBuildSubtarget | Wii platform options. |
xboxBuildSubtarget | Xbox Build subtarget. |
xboxRunMethod | Selected Xbox Run Method. |
GetBuildLocation | Get the current location for the build. |
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SetBuildLocation | Set a new location for the build. |
SwitchActiveBuildTarget | Select a new build target to be active. |