EditorUtility.UnloadUnusedAssets
static function UnloadUnusedAssets(): void;
static void UnloadUnusedAssets();
static def UnloadUnusedAssets() as void
Description

Unloads assets that are not used.

An asset is deemed to be unused if it isn't reached after walking the whole game object hierarchy, including script components. Static variables are also examined.

See Also: Resources.UnloadUnusedAssets.