Which mouse button was pressed.
// Detect which mouse button is currently pressed // and print it. function OnGUI() { var e : Event = Event.current; if(e.button == 0 && e.isMouse){ Debug.Log("Left Click"); } else if(e.button == 1) { Debug.Log("Right Click"); } else if (e.button == 2) { Debug.Log("Middle Click"); } else if (e.button > 2) { Debug.Log("Another button in the mouse clicked"); } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.button == 0 && e.isMouse) Debug.Log("Left Click"); else if (e.button == 1) Debug.Log("Right Click"); else if (e.button == 2) Debug.Log("Middle Click"); else if (e.button > 2) Debug.Log("Another button in the mouse clicked"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: e as Event = Event.current if (e.button == 0) and e.isMouse: Debug.Log('Left Click') elif e.button == 1: Debug.Log('Right Click') elif e.button == 2: Debug.Log('Middle Click') elif e.button > 2: Debug.Log('Another button in the mouse clicked')