Is Caps Lock on? (Read Only)
// Creates a Label and prints CapsLock on/off // depending on the state of the capslock key. function OnGUI() { var e : Event = Event.current; if (e.capsLock) { GUI.Label (Rect (10, 10, 100, 20), "CapsLock on."); } else { GUI.Label (Rect (10, 10, 100, 20), "CapsLock off."); } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.capsLock) GUI.Label(new Rect(10, 10, 100, 20), "CapsLock on."); else GUI.Label(new Rect(10, 10, 100, 20), "CapsLock off."); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: e as Event = Event.current if e.capsLock: GUI.Label(Rect(10, 10, 100, 20), 'CapsLock on.') else: GUI.Label(Rect(10, 10, 100, 20), 'CapsLock off.')