Event.character
var character: char;
char character;
character as char
Description

The character typed.

Used in EventType.KeyDown event. Note that EventType.KeyUp events might not contain a character, only Event.keyCode.

See Also: Event.keyCode.
	function OnGUI() {
		var e : Event = Event.current;
		if (e.isKey) {
			Debug.Log("Detected character: " + e.character);
		}
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnGUI() {
        Event e = Event.current;
        if (e.isKey)
            Debug.Log("Detected character: " + e.character);
        
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnGUI() as void:
		e as Event = Event.current
		if e.isKey:
			Debug.Log(('Detected character: ' + e.character))