The character typed.
function OnGUI() { var e : Event = Event.current; if (e.isKey) { Debug.Log("Detected character: " + e.character); } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.isKey) Debug.Log("Detected character: " + e.character); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: e as Event = Event.current if e.isKey: Debug.Log(('Detected character: ' + e.character))