The relative movement of the mouse compared to last event.
// Move the scroll wheel to determine // the X & Y scrolling amount. function OnGUI() { var e : Event = Event.current; if (e.isMouse) { Debug.Log(e.delta); } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.isMouse) Debug.Log(e.delta); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: e as Event = Event.current if e.isMouse: Debug.Log(e.delta)