The mouse position.
// Prints the current mouse position function OnGUI () { var e : Event = Event.current; Debug.Log(e.mousePosition); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { Event e = Event.current; Debug.Log(e.mousePosition); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: e as Event = Event.current Debug.Log(e.mousePosition)