The type of event.
// Prints the current event detected. function OnGUI () { Debug.Log("Current event detected: " + Event.current.type); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { Debug.Log("Current event detected: " + Event.current.type); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: Debug.Log(('Current event detected: ' + Event.current.type))