Causes an import directive to be emitted in the ActionScript code generated for the current type.
import UnityEngine.Flash; ActionScript.Import("flash.utils.Dictionary");
using UnityEngine.Flash; using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { ActionScript.Import("flash.utils.Dictionary"); } }
import UnityEngine.Flash import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: ActionScript.Import('flash.utils.Dictionary')