static
function
ClearWithSkybox(clearDepth:
bool,
camera:
Camera):
void;
static void ClearWithSkybox(bool clearDepth,
Camera camera);
static
def
ClearWithSkybox(clearDepth as bool,
camera as Camera)
as void
Parameters
clearDepth
Should the depth buffer be cleared?
camera
Camera to get projection parameters and skybox from.
Description
Clear the current render buffer with camera's skybox.
This draws skybox into the screen or the active RenderTexture.
If the passed camera does not have custom Skybox component,
the global skybox from RenderSettings will be used.See Also: GL.Clear.