GUI.DrawTextureWithTexCoords
static function DrawTextureWithTexCoords(position: Rect, image: Texture, texCoords: Rect, alphaBlend: bool = true): void;
static void DrawTextureWithTexCoords(Rect position, Texture image, Rect texCoords, bool alphaBlend = true);
static def DrawTextureWithTexCoords(position as Rect, image as Texture, texCoords as Rect, alphaBlend as bool = true) as void
Parameters

position Rectangle on the screen to draw the texture within.
image Texture to display.
texCoords How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.
alphaBlend Whether to alpha blend the image on to the display (the default). If false, the picture is drawn on to the display.
Description

Draw a texture within a rectangle with the given texture coordinates. Use this function for clipping or tiling the image within the given rectangle.

See Also: GUI.color, GUI.contentColor.