GUIContent.text
var text: string;
string text;
text as string
Description

The text contained.

	function OnGUI () {
		GUI.Button (Rect (0, 30, 100, 20), GUIContent ("Click Me"));
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnGUI() {
        GUI.Button(new Rect(0, 30, 100, 20), new GUIContent("Click Me"));
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnGUI() as void:
		GUI.Button(Rect(0, 30, 100, 20), GUIContent('Click Me'))