The tooltip of this element.
function OnGUI () { GUI.Button (Rect (0, 0, 100, 20), GUIContent ("A Button", "This is the tooltip")); // If the user hovers the mouse over the button, the global tooltip gets set GUI.Label (Rect (0, 40, 100, 40), GUI.tooltip); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { GUI.Button(new Rect(0, 0, 100, 20), new GUIContent("A Button", "This is the tooltip")); GUI.Label(new Rect(0, 40, 100, 40), GUI.tooltip); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: GUI.Button(Rect(0, 0, 100, 20), GUIContent('A Button', 'This is the tooltip')) GUI.Label(Rect(0, 40, 100, 40), GUI.tooltip)