Is a point on screen inside the element.
screenPosition
is contained in this GUIElement. screenPosition
is specified in
screen coordinates, like the values returned by Input.mousePosition property.
If no camera
is given a camera filling the entire game window will be assumed.Note that if the position is inside the element, true
will be returned even if
the game object belongs to Ignore Raycast layer (normally mouse events are not sent
to Ignore Raycast objects).See Also: GUILayer.HitTest.if (guiText.HitTest (Vector3(360, 450, 0))) print ("This gui texture covers pixel 360, 450");
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { if (guiText.HitTest(new Vector3(360, 450, 0))) print("This gui texture covers pixel 360, 450"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: if guiText.HitTest(Vector3(360, 450, 0)): print('This gui texture covers pixel 360, 450')