Rendering settings for when the control is pressed down.
// Assigns a texture to button for when the control // is pressed down var aTexture : Texture2D; function OnGUI() { if(!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } GUI.skin.button.active.background = aTexture; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Texture2D aTexture; void OnGUI() { if (!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } GUI.skin.button.active.background = aTexture; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public aTexture as Texture2D def OnGUI() as void: if not aTexture: Debug.LogError('Assign a texture on the editor first') return GUI.skin.button.active.background = aTexture