GUIStyle.clipping
var clipping: TextClipping;
TextClipping clipping;
clipping as TextClipping
Description

What to do when the contents to be rendered is too large to fit within the area given.

	// Prints how is managed the text when the contents rendered
	// are too large to fir in the area given.	

function OnGUI() { Debug.Log(GUI.skin.button.clipping); }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnGUI() {
        Debug.Log(GUI.skin.button.clipping);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnGUI() as void:
		Debug.Log(GUI.skin.button.clipping)