The font to use for rendering. If null, the default font for the current GUISkin is used instead.
// Prints name of the font that button is using. function OnGUI() { Debug.Log("Font name: " + GUI.skin.button.font.name); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { Debug.Log("Font name: " + GUI.skin.button.font.name); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: Debug.Log(('Font name: ' + GUI.skin.button.font.name))