How image and text of the GUIContent is combined.
// Prints how image and text is placed. function OnGUI() { Debug.Log(GUI.skin.button.imagePosition); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { Debug.Log(GUI.skin.button.imagePosition); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: Debug.Log(GUI.skin.button.imagePosition)