The margins between elements rendered in this style and any other GUI elements.
// Prints the left, right, top and down values of the GUIStyle margin private var rctOff : RectOffset; function OnGUI() { rctOff = GUI.skin.button.margin; Debug.Log("Left: " + rctOff.left + " Right: " + rctOff.right); Debug.Log("Top: " + rctOff.top + " Bottom: " + rctOff.bottom); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { private RectOffset rctOff; void OnGUI() { rctOff = GUI.skin.button.margin; Debug.Log("Left: " + rctOff.left + " Right: " + rctOff.right); Debug.Log("Top: " + rctOff.top + " Bottom: " + rctOff.bottom); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): private rctOff as RectOffset def OnGUI() as void: rctOff = GUI.skin.button.margin Debug.Log(((('Left: ' + rctOff.left) + ' Right: ') + rctOff.right)) Debug.Log(((('Top: ' + rctOff.top) + ' Bottom: ') + rctOff.bottom))