Rendering settings for when the component is displayed normally.
// Prints the text color that button is using. function OnGUI() { Debug.Log(GUI.skin.button.normal.textColor); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { Debug.Log(GUI.skin.button.normal.textColor); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: Debug.Log(GUI.skin.button.normal.textColor)