Rendering settings for when the control is turned on and the mouse is hovering it.
function OnGUI() { GUI.skin.button.onHover.textColor = Color.cyan; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { GUI.skin.button.onHover.textColor = Color.cyan; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: GUI.skin.button.onHover.textColor = Color.cyan