GUIText.font
var font: Font;
Font font;
font as Font
Description

The font used for the text.

	// Assign manually a font from the inspector to the GUIText
	var font : Font;
	guiText.font = font;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Font font;
    void Example() {
        guiText.font = font;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public font as Font

	def Example() as void:
		guiText.font = font