The pixel offset of the text.
guiText.pixelOffset = Vector2 (10, 10);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { guiText.pixelOffset = new Vector2(10, 10); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: guiText.pixelOffset = Vector2(10, 10)